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Bounce Not Working With My RIG #15
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from your video, it doesn't look like there's any obvious explanations for the issue. is it that specific bone or scene that's having issues, or are you not able to get 2.0 version of wiggle bones working at all? |
Hello, The 2.0 version does not work at all.. once applied and following the instructions . |
i made a test setup that roughly resembles yours. i created the file in blender 3.5.1, however i also tested as far back as 3.0 and still appears to open and play back fine: if you play the timeline it should demonstrate the wiggle effect in action: i'm using the latest wiggle release 2.2.2 found here: if that test file works but your own scenes don't, then likely i'd need an example file from you demonstrating whatever setup is causing the issue in your scene. if the test file doesn't work, then it might be some issue with the addon installation itself (or conflict with another addon?) perhaps deleting and reinstalling the wiggle addon might be something to try. |
Ok great so I do see it in blender 3.0 ( the test you sent ). can you briefly explain what each action does . Mass , Stiff , Stretch , Damp + Gravity . |
There should be hover-able tooltips on most buttons to give a general idea of their behaviour. But for your needs, assuming the addon is otherwise working correctly, the stiffness coefficient is the most relevant value for getting some wiggle. Lowering the tail stiffness to zero should make the bone hang purely under the influence of gravity (also note the gravity value in bones is a multiplier for blender’s global gravity in the world settings. mass currently wouldn’t make much difference on single wiggling bones. It’s mostly for chains where you want certain segments to be heavier than others. Also if you haven’t already, try using the latest 2.2.2 version of the addon. There was an edge case previously that could stop the wiggle from working in a scene after a render. |
Tried the 2.2.2 version. can i send you the blender file for my animation? |
Yeah whatever you’re comfortable sending, would be helpful to diagnose. |
Hi, Currently using a rig for an online game and i am unsure why the volume bones do not get the physics.
In the previous version of the wiggle bones i used the volume bones ( butt bone / pelvis /pecs ) to create physics or the animation.
In this version once using the same method of applying the Add on to the volume bone. Nothing happens.
Any ideas?
edit: https://gyazo.com/96f63736fd107dfb222c028fc1838338 here is a short gif which shows the right pec whilst using the wiggle 2.0 not moving whilst the left pec moving with the previous version .
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