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Basic matchmaking and session creation #21

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Tracked by #11
shtwzrd opened this issue Sep 4, 2015 · 0 comments
Closed
Tracked by #11

Basic matchmaking and session creation #21

shtwzrd opened this issue Sep 4, 2015 · 0 comments

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@shtwzrd
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shtwzrd commented Sep 4, 2015

The server needs to maintain a collection of sessions.

When a player joins a game, there are two possibilities:

  • there is a session with only one player connected to it. In this case, the player is connected to that session, which is then considered filled.
  • there is no unfilled sessions, in which case a new session is created and the player is connected to that one.
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