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Apparently on Mac OS X gamelog files are not generated. Logs are using the --log arg, but even though no errors claim to happen no files are dumped in output/gamelogs according to @takaaptech in siggame/Joueur.lua#2. Basically run two lua clients against each other playing checkers. We expect a gamelog to be generated. Instead none get output.
As I don't have access to this OS, could someone with an Apple machine check this out? takaaptech theorized that maybe the game session thread process was not properly sending data back to the main thread.
I'm more than willing to sit down with any devs to sort this out.
The text was updated successfully, but these errors were encountered:
Apparently on Mac OS X gamelog files are not generated. Logs are using the
--log
arg, but even though no errors claim to happen no files are dumped in output/gamelogs according to @takaaptech in siggame/Joueur.lua#2. Basically run two lua clients against each other playing checkers. We expect a gamelog to be generated. Instead none get output.As I don't have access to this OS, could someone with an Apple machine check this out? takaaptech theorized that maybe the game session thread process was not properly sending data back to the main thread.
I'm more than willing to sit down with any devs to sort this out.
The text was updated successfully, but these errors were encountered: