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Line ← [(index of vertex); 2]
Line ← [(index of vertex, index of texture coordinate); 2]
Polygon ← Vec
Polygon ← Vec<(index of vertex, index of texture coordinate)>
Polygon ← Vec<(index of vertex, index of normal)>
Polygon ← Vec<(index of vertex, index of texture coordinate, index of normal)>
Group
points ← Vec
lines ← Vec
polygon ← Vec
Range
start ← uint
end ← uint
Current version of Rust doesn't support non-power-of-2 simd type
High-level API
High-level API wraps low-level API and makes it easy to interoperate with OpenGL. It triangulates polygons, normalizes indices, etc.
The text was updated successfully, but these errors were encountered:
Goals
Low-level API
Low-level API provides one-to-one correspondent rust binding of obj format.
Other types
Current version of Rust doesn't support non-power-of-2 simd type
High-level API
High-level API wraps low-level API and makes it easy to interoperate with OpenGL. It triangulates polygons, normalizes indices, etc.
The text was updated successfully, but these errors were encountered: