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Bullet Wrapper Setup
needhash edited this page Oct 10, 2014
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1 revision
The Bullet wrapper (gdx-bullet
extension) is currently supported on desktop, android and ios. The Bullet wrapper isn't supported for GWT at the moment.
The easiest method to setup your project to use the Bullet Wrapper is by using the setup utility which has an option to include the gdx-bullet extension.
The instruction for manually adding the Bullet Wrapper to your Gradle project can be found here
If you're not using Gradle, then you can manually add it:
- To use bullet physics in your project, you’ll need to add gdx-bullet.jar to your core project. Alternatively you can add the gdx-bullet project to the projects of the build path of your main project.
- For your desktop project you’ll need to add the gdx-bullet-natives.jar to the libraries.
- For your android project you’ll need to copy the armeabi/libgdx-bullet.so and armeabi-v7a/libgdx-bullet.so files to the libs folder in your android project.
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Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Intellij IDEA, NetBeans)
- Creating, Running, Debugging and Packaging your Project
- Working from Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
-
Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and environment * ModelBatch * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D animations and skinning * Importing Blender models in LibGDX * 3D Particle Effects * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Internationalization and Localization
- Utilities
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Artificial Intelligence * Message Handling * State Machine
- gdx-freetype
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Physics
* Box2D
* Bullet Physics * [Setup](../Bullet Wrapper - Setup) * [Using the wrapper](../Bullet Wrapper - Using the wrapper) * [Using models](../Bullet Wrapper - Using models) * [Contact callbacks](../Bullet Wrapper - Contact callbacks) * [Custom classes](../Bullet Wrapper - Custom classes) * [Debugging](../Bullet Wrapper - Debugging)
- Using libgdx with other JVM languages
- Third Party Services
- Articles