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Goals & Features
Mario Zechner edited this page Apr 16, 2014
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Libgdx is a Java game development framework that provides a unified API that works across all supported platforms (Windows, Linux, Mac OS X, Android, BlackBerry, iOS, HTML/WebGL without applets)
The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you. Pick and choose from the features below.
See http://libgdx.badlogicgames.com/features.html for full features list.
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Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Intellij IDEA, NetBeans)
- Creating, Running, Debugging and Packaging your Project
- Working from Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
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Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and environment * ModelBatch * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D animations and skinning * Importing Blender models in LibGDX * 3D Particle Effects * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Internationalization and Localization
- Utilities
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Artificial Intelligence * Message Handling * State Machine
- gdx-freetype
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Physics
* Box2D
* Bullet Physics * [Setup](../Bullet Wrapper - Setup) * [Using the wrapper](../Bullet Wrapper - Using the wrapper) * [Using models](../Bullet Wrapper - Using models) * [Contact callbacks](../Bullet Wrapper - Contact callbacks) * [Custom classes](../Bullet Wrapper - Custom classes) * [Debugging](../Bullet Wrapper - Debugging)
- Using libgdx with other JVM languages
- Third Party Services
- Articles