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Add On Interact: #6601
Comments
so basically a less useful click event? I dont see why they would need to make a whole other event for interacting with interactable objects 1, I would imagine that the interactions would be somewhat hard coded, as an |
Skript’s on left/right click is based on PlayerInteractEvent and its inheritors. The user here is proposing a more ambiguous event instead. |
This seems more like a quality of life feature. Sure you could list all the blocks but having this would be a bit easier and quicker. |
This is my exact thought instead of listing all interactable it would just be on interact. |
But all blocks can be interacted with. They may not do anything in response, but you can click on them.
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Suggestion
Add a event
on interact:
Why?
Instead of doing on right-click on chest:, on right-click on door, on right-click on button etc. You can do on interact: like how would guard has a flag for interact to cover all interaction types.
Other
No response
Agreement
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