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I feel like you should be able to do (optionally) spawn x and store it in {_var} without having to do set {_x} to last spawned entity after the spawn effect.
Why?
What this does is, is spawn whatever x is and it will be saved in that variable so u can use it in the rest of your code. This is similar to how DiSky does their store stuff in their own addon, which I find pretty useful
Other
No response
Agreement
I have read the guidelines above and affirm I am following them with this suggestion.
The text was updated successfully, but these errors were encountered:
We don't really want to introduce this bad design of syntax, the spawn section should be able to help you with this since you can use its local event entity.
Suggestion
I feel like you should be able to do (optionally)
spawn x and store it in {_var}
without having to doset {_x} to last spawned entity
after the spawn effect.Why?
What this does is, is spawn whatever x is and it will be saved in that variable so u can use it in the rest of your code. This is similar to how DiSky does their store stuff in their own addon, which I find pretty useful
Other
No response
Agreement
The text was updated successfully, but these errors were encountered: