Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FEATURE - Create a Proper Path Finding for the Enemies. #3

Open
SkyAlpha opened this issue Jun 14, 2021 · 0 comments
Open

FEATURE - Create a Proper Path Finding for the Enemies. #3

SkyAlpha opened this issue Jun 14, 2021 · 0 comments

Comments

@SkyAlpha
Copy link
Owner

Create a Grid for the Enemies to pathfind the player.

1 - The grid should not be the size of the map, just the enemy view radius. It should focus on performance, as there are a lot of enemies on the map.

2 - The enemy should avoid the collision layer of the map.

3 - The Enemy should wander once in a while, following rule number 2. The wandering time should be customisable by parameter (Enemy Constant File).

4 - This should be a component (ECS) plugged in the Enemy entity.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant