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Create a Grid for the Enemies to pathfind the player.
1 - The grid should not be the size of the map, just the enemy view radius. It should focus on performance, as there are a lot of enemies on the map.
2 - The enemy should avoid the collision layer of the map.
3 - The Enemy should wander once in a while, following rule number 2. The wandering time should be customisable by parameter (Enemy Constant File).
4 - This should be a component (ECS) plugged in the Enemy entity.
The text was updated successfully, but these errors were encountered:
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Create a Grid for the Enemies to pathfind the player.
1 - The grid should not be the size of the map, just the enemy view radius. It should focus on performance, as there are a lot of enemies on the map.
2 - The enemy should avoid the collision layer of the map.
3 - The Enemy should wander once in a while, following rule number 2. The wandering time should be customisable by parameter (Enemy Constant File).
4 - This should be a component (ECS) plugged in the Enemy entity.
The text was updated successfully, but these errors were encountered: