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from Desmume Site
This game seems to be achieving the raster FX on the logo by rendering the 72px tall logo with 72 polys, one for each line. This brings out a typhoon of sub-pixel precision issues which can vary between opengl devices, and cause some lines to get distorted or vanished seemingly randomly. This is not going to get fixed any time soon, it will need to be a test case for future work on major precision improvements in the softrasterizer. Also note that it might possibly never work in HD due to it being unclear how 1px details drawn possibly with <1px line heights should be scaled.
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