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Tint geometry nodes unnecessary in some shaders #794

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alexguirre opened this issue Oct 7, 2023 · 0 comments
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Tint geometry nodes unnecessary in some shaders #794

alexguirre opened this issue Oct 7, 2023 · 0 comments
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@alexguirre
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Some shaders have a TextureSamplerDiffPal texture parameter, but this texture is not actually used by the shader and doesn't have any texture assigned, causing the tint to default to black color.

In particular, many ped shaders have it but don't use it, causing the preview in Blender to be too dark.

@alexguirre alexguirre added the Bug Something isn't working label Oct 7, 2023
@alexguirre alexguirre added this to the 2.2 milestone Oct 7, 2023
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