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I'm thinking about using this in my unreal engine 4 game project. However, I see no examples. From what I understand, this is simply a client that connects to the server. Here are some questions I have:
What methods need to be called to connect to a mumble server
What methods need to be called to connect to a channel
What methods need to be called to mute a user in a channel
What methods need to be called to set volume for input/output devices locally
What methods need to be called to set volume for another user in the same channel
What methods need to be called to leave a channel
What methods need to be called to kick users from a channel
What methods need to be called to delete a channel
What methods need to be called to create a channel
What methods need to be called to read audio data over the network
What methods need to be called to get audio data from all other users/players in the channel
What methods need to be called to disconnect from a server
How can I convert the audio data to a usable format? In unreal there is a way of converting a byte[] of audio data and play it. Is there a way to get incoming audio data and convert it to a byte array, or some other format which I can then use in Unreal Engine?
In terms of unreal, I know how to do the following:
Record data from any input device
Convert data from a byte[] to a usable format in unreal
Thanks
The text was updated successfully, but these errors were encountered:
I did. However, one of the issues is, because they are forks, the Issues section is disabled and I have no way of contacting the people who developed the other repositories sadly.
Hey guys,
I'm thinking about using this in my unreal engine 4 game project. However, I see no examples. From what I understand, this is simply a client that connects to the server. Here are some questions I have:
What methods need to be called to connect to a mumble server
What methods need to be called to connect to a channel
What methods need to be called to mute a user in a channel
What methods need to be called to set volume for input/output devices locally
What methods need to be called to set volume for another user in the same channel
What methods need to be called to leave a channel
What methods need to be called to kick users from a channel
What methods need to be called to delete a channel
What methods need to be called to create a channel
What methods need to be called to read audio data over the network
What methods need to be called to get audio data from all other users/players in the channel
What methods need to be called to disconnect from a server
How can I convert the audio data to a usable format? In unreal there is a way of converting a byte[] of audio data and play it. Is there a way to get incoming audio data and convert it to a byte array, or some other format which I can then use in Unreal Engine?
In terms of unreal, I know how to do the following:
Record data from any input device
Convert data from a byte[] to a usable format in unreal
Thanks
The text was updated successfully, but these errors were encountered: