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fix bug in initial updates for clients
Some objects rarely or never update (e.g. nebula). There is an optimization that far-away objects sometimes skip updates. When a client first connects, if he misses the initial update for a nebula or other such object due to this optimization, he will never get an update for that object and will not know it even exists. Do not do this far-away-update-skip optimization for clients that just joined.
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