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I'd add this to the wiki myself, but I don't have edit access. Anyway, I just wanted to contribute instructions to use Docker to make a Steam Deck-compatible build:
You start with a Dockerfile to build an image that has the build dependencies:
FROM ubuntu:latest
RUN apt-get update && apt-get install build-essential libsdl2-dev python3-yaml python3-pil -y
You build said image:
docker build -t zelda3build .
You start a container from the image, bind-mounting the source directory (with zelda3.sfc) into it as you do so:
docker run -it --rm --mount type=bind,source=/home/dugan/Documents/zelda3,target=/zelda3 zelda3build
Now, running the container, you build the executable, and exit:
cd /zelda3
make
exit
The resulting executable works on a Steam Deck. I checked. The overlay works too, so you can, say, create radial menus to load and save snapshots. You then copy zelda3, zelda3.ini, and zelda3_assets.dat to some directory on your Steam Deck, and then add the zelda3 executable to Steam as a non-Steam game.
The text was updated successfully, but these errors were encountered:
I'd add this to the wiki myself, but I don't have edit access. Anyway, I just wanted to contribute instructions to use Docker to make a Steam Deck-compatible build:
You start with a Dockerfile to build an image that has the build dependencies:
You build said image:
You start a container from the image, bind-mounting the source directory (with zelda3.sfc) into it as you do so:
Now, running the container, you build the executable, and exit:
The resulting executable works on a Steam Deck. I checked. The overlay works too, so you can, say, create radial menus to load and save snapshots. You then copy zelda3, zelda3.ini, and zelda3_assets.dat to some directory on your Steam Deck, and then add the zelda3 executable to Steam as a non-Steam game.
The text was updated successfully, but these errors were encountered: