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Higher frame rate player animation. #54

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viking-sudo-rm opened this issue Sep 6, 2018 · 1 comment
Open

Higher frame rate player animation. #54

viking-sudo-rm opened this issue Sep 6, 2018 · 1 comment
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@viking-sudo-rm
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viking-sudo-rm commented Sep 6, 2018

Feel free to either work from existing animations or start from scratch depending on what's easier.

https://github.com/SnorriDev/thoth/tree/master/textures/animations/setna

Animation is currently being displayed at a frame rate of 8 (ew). Target is >24.

@legotack
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legotack commented Sep 6, 2018

I don't think we need a high number of keyframes. I don't know much about animation, but most walk cycles have very few keyframes, and I'm not sure if there's other magic that goes into making them look nice. Example: https://imgur.com/a/vKKNh

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