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I don't think we need a high number of keyframes. I don't know much about animation, but most walk cycles have very few keyframes, and I'm not sure if there's other magic that goes into making them look nice. Example: https://imgur.com/a/vKKNh
Feel free to either work from existing animations or start from scratch depending on what's easier.
https://github.com/SnorriDev/thoth/tree/master/textures/animations/setna
Animation is currently being displayed at a frame rate of 8 (ew). Target is >24.
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