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MAIN.cpp
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MAIN.cpp
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// higher level class
#include "highlevel/Button.h"
#include "highlevel/Panel.h"
#include "highlevel/ClickEventCanceller.h"
#include "highlevel/ListObject.h"
#include "highlevel/TextField.h"
#include "lowlevel/UTILITY.h"
#include "highlevel/Slider.h"
#include "highlevel/VolSlider.h"
#include "highlevel/LoadAudio.h"
#include "highlevel/PlayList.h"
#include "highlevel/Pause.h"
#include "highlevel/VerticalSlider.h"
#include "highlevel/Checkbox.h"
#include "highlevel/Downloader.h"
//using namespace std because we use the C++ Standard Library headers
using namespace std;
//defining a macro for easier drawing and understanding
#define DRAW(n) glDrawArrays(GL_TRIANGLES, 0, n);
// the main function , code is executed here
int main()
{
// Hide Console for the moment
HideConsole();
// creating a transparent static window with width 1000 and height 640
WINDOW windowobj(TRANSPARENT_WINDOW_STATIC, 1000, 640);
//creating a shader program that uses texture shaders
Shader* texture_shader = new Shader("Resources/shaders/texture_vertex.glsl", "Resources/shaders/texture_frag.glsl");
Shader* slider_shader = new Shader("Resources/shaders/slider_vertex.glsl", "Resources/shaders/slider_frag.glsl");
//LoadAudio
LoadAudio audio = LoadAudio();
//ListObject
ListObject list = ListObject(texture_shader, &windowobj, 610, 650, 0.2);
//Buttons
Button rrandom = Button(texture_shader, &windowobj, 366, 80, 0.05f);
Button skback = Button(texture_shader, &windowobj, 426, 80, 0.09f);
__Pause pause = __Pause(texture_shader, &windowobj, 492, 80, 0.12f);
Button skforwar = Button(texture_shader, &windowobj, 558, 80, 0.09f);
Button rloop = Button(texture_shader, &windowobj, 618, 80, 0.059f);
Button mitem1 = Button(texture_shader, &windowobj, 135, 491, 0.1f, "Resources/vertices/square_wider_menu.buf");
Button mitem2 = Button(texture_shader, &windowobj, 135, 444, 0.1f, "Resources/vertices/square_wider_menu.buf");
Button mitem3 = Button(texture_shader, &windowobj, 135, 397, 0.1f, "Resources/vertices/square_wider_menu.buf");
Button searchB = Button(texture_shader, &windowobj, 770, 540, 0.1f, "Resources/vertices/square.buf");
Button Download = Button(texture_shader, &windowobj, 950, 540, 0.14f, "Resources/vertices/square.buf");
//Checkbox
Checkbox* check = new Checkbox(texture_shader, &windowobj, 310, 540, 0.05f);
Checkbox* check1 = new Checkbox(texture_shader, &windowobj, 310, 500, 0.05f);
//Panels
Panel upperIcon = Panel(texture_shader, &windowobj, "Resources/textures/opengl_logo.png", 100, 590, 0.1f, "Resources/vertices/square_wider_logo.buf");
Panel houseIcon = Panel(texture_shader, &windowobj, "Resources/textures/house.jpg", 38, 488, 0.09f, "Resources/vertices/square.buf");
Panel gearIcon = Panel(texture_shader, &windowobj, "Resources/textures/gear.png", 38, 443, 0.1f, "Resources/vertices/square.buf");
Panel downIcon = Panel(texture_shader, &windowobj, "Resources/textures/download_ic.png", 38, 395, 0.08f, "Resources/vertices/square.buf");
Panel media_bar(texture_shader, &windowobj, "Resources/textures/blacker_gray.png", 300, 0, 0.8f);
Panel upper_bar(texture_shader, &windowobj, "Resources/textures/VIOLET.jpg", 300, 600, 0.8f);
Panel list_backround = Panel(texture_shader, &windowobj,
"Resources/textures/background-gray.png", 600, 400, 0.8f, "Resources/vertices/square_extra_high.buf");
Panel SettingsBackround = Panel(texture_shader, &windowobj, "Resources/textures/background-gray.png", 500, 340, 2.0f, "Resources/vertices/square.buf");
Panel DownloadsBackround = Panel(texture_shader, &windowobj, "Resources/textures/background-gray.png", 500, 340, 2.0f, "Resources/vertices/square.buf");
Panel vol_img = Panel(texture_shader, &windowobj, "Resources/textures/vol.png", 810, 40, 0.05f, "Resources/vertices/square.buf");
Panel menu = Panel(texture_shader, &windowobj, "Resources/textures/menu.jpg", -50, 350, 0.5f, "Resources/vertices/square_little_higher_menu.buf");
// Fonts
Text* font = new Text(windowobj, "Resources/fonts/OpenSans-Bold.ttf");
//Downloader
Downloader downloader(font);
//Sliders
Slider slider = Slider(slider_shader, &windowobj, "Resources/textures/gray.png", 490, 40, 0.1f);
std::vector dir = listdir("Resources/data");
for (int i = 0; i < dir.size(); i++) {
ListButton* butt = list.add_item(dir[i]);
butt->obj_ident = dir[i];
}
VolSlider volslider = VolSlider(slider_shader, &windowobj, "Resources/textures/gray.png", 900, 40, 0.1f);
VerticalSlider scroller = VerticalSlider(texture_shader, &windowobj, "Resources/textures/gray.png", 990, 350, 0.1f);
//Playlist
PlayList playlist(&list, &audio, &pause);
//TextField
TextField etext = TextField(texture_shader, &windowobj, 500, 540);
searchB.set_texture("Resources/textures/download.png");
mitem1.set_texture("Resources/textures/itemm.png");
mitem2.set_texture("Resources/textures/itemm.png");
mitem3.set_texture("Resources/textures/itemm.png");
rrandom.set_texture("Resources/textures/random.png");
skback.set_texture("Resources/textures/skback.png");
pause.b->set_texture("Resources/textures/play.png");
Download.set_texture("Resources/textures/downL.png");
Download.should_change_color = false;
skforwar.set_texture("Resources/textures/skforwar.png");
rloop.set_texture("Resources/textures/loop.png");
check->set_active("Resources/textures/checkbox_active.png");
check->set_unactive("Resources/textures/checkbox_unactive.png");
check->indent("HIDE_VERTICAL_SLIDER");
check1->set_active("Resources/textures/checkbox_active.png");
check1->set_unactive("Resources/textures/checkbox_unactive.png");
check1->indent("HIDE_CPP_CONSOLE");
texture_shader->NORMALIZE_VALUES();
slider_shader->NORMALIZE_VALUES();
bool toggle_release_1 = true;
bool MainMenuLayer = true;
bool SettingsLayer = false;
bool DownloadsLayer = false;
bool HIDE_VERTICAL_SLIDER;
bool HIDE_CPP_CONSOLE;
//getting logged settings
ifstream reader("Resources/settings.cfg");
std::string line;
while (getline(reader, line)) {
size_t where_two_dots;
// HIDE_VERTICAL_SLIDER check
if (line.find(check->obj_ident) != std::string::npos) {
where_two_dots = line.find(":");
std::string data = line.substr(where_two_dots + 1, 10);
if (stoi(data) == 0) check->set_activebool(false);
if (stoi(data) == 1) check->set_activebool(true);
}
//HIDE_CPP_CONSOLE check1
if (line.find(check1->obj_ident) != std::string::npos) {
where_two_dots = line.find(":");
std::string data = line.substr(where_two_dots + 1, 10);
if (stoi(data) == 0) check1->set_activebool(false);
if (stoi(data) == 1) check1->set_activebool(true);
}
}
reader.close();
//////////////////////////////////// -- MAIN LOOP -- //////////////////////////////////////////////
while (!glfwWindowShouldClose(windowobj.window))
{
glClear(GL_COLOR_BUFFER_BIT); // clearing so the moving doesnt make it leave a trace behind
HIDE_VERTICAL_SLIDER = check->is_active();
HIDE_CPP_CONSOLE = check1->is_active();
if (HIDE_CPP_CONSOLE) HideConsole();
else ShowConsole();
///////////////-- Choosing a Layer ---///////////////////////////////////////////////////////////////////////////////////////
if (MainMenuLayer) {
list_backround.render();
ListButton* buttonnr = list.render_and_manage_input();
if (buttonnr != NULL) {
string path = "Resources/data/" + buttonnr->obj_ident;
playlist.current = buttonnr->obj_ident;
audio.Play(path);
pause.b->set_texture("Resources/textures/pause.png");
pause.play_texture = false;
}
list.manage_scroll();
if (!HIDE_VERTICAL_SLIDER) { scroller.render(); }
if (!HIDE_VERTICAL_SLIDER) { if (scroller.accept_input(return_ndc_cursor(windowobj.window))) { std::cout << "Slider activated!\n"; } }
}
if (SettingsLayer) {
SettingsBackround.render();
check->render();
check->is_clicked();
check1->render();
check1->is_clicked();
font->drawText("Hide vertical scrollbar", 330, 534, 0.5f, glm::vec3(1.0f, 1.0f, 1.0f));
font->drawText("Hide C++ console", 330, 490, 0.5f, glm::vec3(1.0f, 1.0f, 1.0f));
}
if (DownloadsLayer) {
DownloadsBackround.render();
etext.render();
Download.render();
}
/////////////////////////-- Rendering objects --//////////////////////////////////////////////////////////////////////////////
//--------------------------++++++++++++++------------------//////////////////////////////////////////////////////////////////
//RENDERING SOLID OBJECTS
upper_bar.render();
media_bar.render();
texture_shader->use();
menu.render();
mitem1.render();
mitem2.render();
mitem3.render();
slider.render();
volslider.render();
vol_img.render();
//RENDERING TRANSPARENT OBJECTS
/* -- Enable transparency -- */ texture_shader->setBool("transparentMode", true);
/*------------=======--------*/ //glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
pause.b->render();
skback.render();
skforwar.render();
rloop.render();
rrandom.render();
upperIcon.render();
houseIcon.render();
gearIcon.render();
downIcon.render();
/* -- Disable transparency -- */ texture_shader->setBool("transparentMode", false);
// RENDERING TEXT
mitem1.setTextM(font, "Home", 0.5f, 0.71f, 0.71f, 0.71f);
mitem2.setTextM(font, "Settings", 0.5f, 0.71f, 0.71f, 0.71f);
mitem3.setTextM(font, "Downloads", 0.5f, 0.71f, 0.71f, 0.71f);
///////////////////////// PROCESS INPUT EVENTS ///////////////////////////////////////////
// =-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-==--==-=-=-=--=-==-=-=-=-=-=- /////////
// process HOVER EVENTS
if (slider.accept_hover_input(return_ndc_cursor(windowobj.window))) {
slider.SHOW_DOT = true;
}
else slider.SHOW_DOT = false;
if (volslider.accept_hover_input(return_ndc_cursor(windowobj.window))) {
volslider.SHOW_DOT = true;
}
else volslider.SHOW_DOT = false;
//procces general events
if (DownloadsLayer) {
etext.check_input();
etext.logkey();
if (Download.is_clicked()) {
downloader.Download(etext.text());
}
downloader.render();
}
// Process click input (if clicked!)
if (glfwGetMouseButton(windowobj.window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS) {
//check if any menu items were clicked!
if (mitem1.is_clicked()) { MainMenuLayer = true; SettingsLayer = false; DownloadsLayer = false; };
if (mitem2.is_clicked()) { SettingsLayer = true; MainMenuLayer = false; DownloadsLayer = false; };
if (mitem3.is_clicked()) { SettingsLayer = false; MainMenuLayer = false; DownloadsLayer = true; };
// Check if any buttons were clicked
if (pause.b->is_clicked() && toggle_release_1) {
toggle_release_1 = false; audio.pause();
if (pause.play_texture) {
pause.play_texture = false;
pause.b->set_texture("Resources/textures/pause.png");
}
else if (!pause.play_texture) {
pause.play_texture = true;
pause.b->set_texture("Resources/textures/play.png");
}
}
if (skback.is_clicked()) { audio.back(&playlist); }
if (skforwar.is_clicked()) { audio.skip(&playlist); }
rloop.is_clicked();
rrandom.is_clicked();
if (slider.accept_input(return_ndc_cursor(windowobj.window))) { audio.sync_Slider(&slider); }
if (volslider.accept_input(return_ndc_cursor(windowobj.window))) { volslider.set_volume(&audio); }
}
slider.set_pos(audio.time(), audio.song_time());
glfwSwapBuffers(windowobj.window);
//final input proccesing
if (glfwGetMouseButton(windowobj.window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_RELEASE) {
toggle_release_1 = true;
}
// poll for and process events
glfwPollEvents();
}
//////////////// POST RUNNING EVENTS /////////////////-----///////////////////////////////////////////
//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\/\/\/\/\/\/\/\/\/\/\/\\/\/\/\\//\/\/\\/\/\/\/\/\/\/\//
ofstream writer("Resources/settings.cfg");
writer << check->obj_ident << " : " << (int)check->is_active() << "\n";
writer << check1->obj_ident << " : " << (int)check1->is_active() << "\n";
writer.close();
//destroy glfw object
glfwTerminate();
return 0;
}