Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.16] [shaders] beacon beams use gbuffers_block shader #4905

Open
fayer3 opened this issue Oct 12, 2020 · 0 comments
Open

[1.16] [shaders] beacon beams use gbuffers_block shader #4905

fayer3 opened this issue Oct 12, 2020 · 0 comments

Comments

@fayer3
Copy link

fayer3 commented Oct 12, 2020

Description of Issue

beacon beams use the gbuffers_block shader, instead of the specific gbuffers_beaconbeam shader

Steps to Reproduce

  1. use attached test shader
  2. try enabling white_Beacon, which sets the color in gbuffers_beaconbeam to white
  3. see that it doesn't work
  4. try enabling white_Block, which sets the color in gbuffers_block to white
  5. see that the beacon is now white

OptiFine Version

OptiFine_1.16.3_HD_U_G4_pre2

Installation Method

standalone installer

F3 Debug Screenshot

2020-10-13_00 54 25

Prior Testing

works in 1.14.4 with OptiFine HD U F5

Additional Information

test shader used for testing:
beacon test.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant