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[CIT] A way to change speciffically named Spyglasses and Tridents #6558

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Ghiojo opened this issue Jan 12, 2022 · 1 comment
Open

[CIT] A way to change speciffically named Spyglasses and Tridents #6558

Ghiojo opened this issue Jan 12, 2022 · 1 comment

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@Ghiojo
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Ghiojo commented Jan 12, 2022

Description of the new feature

Currently I'm not sure if this exists because I can't find it in any documentation, but there seems to be no way to be able to implement a CIT for the models of Tridents and Spyglasses when held. Yes, I know you can change them as a global thing in the Custom Entity Model section, but you can't make it so you apply a custom model to a trident or spyglass named a speciffic way, that is to say, only when my spyglass is named "Silver Spyglass" for example, it renders a texture of a silver spyglass rather than all rendered spyglasses regardless of name being silver in color.

I think it's a bit of a missed opportunity if this doesn't exist, because that would let resource pack creators mess with all those things when doing stuff with Custom items based on names.

@Regnander
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Regarding tridents and other projectiles: #2703

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