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Currently I'm not sure if this exists because I can't find it in any documentation, but there seems to be no way to be able to implement a CIT for the models of Tridents and Spyglasses when held. Yes, I know you can change them as a global thing in the Custom Entity Model section, but you can't make it so you apply a custom model to a trident or spyglass named a speciffic way, that is to say, only when my spyglass is named "Silver Spyglass" for example, it renders a texture of a silver spyglass rather than all rendered spyglasses regardless of name being silver in color.
I think it's a bit of a missed opportunity if this doesn't exist, because that would let resource pack creators mess with all those things when doing stuff with Custom items based on names.
The text was updated successfully, but these errors were encountered:
Description of the new feature
Currently I'm not sure if this exists because I can't find it in any documentation, but there seems to be no way to be able to implement a CIT for the models of Tridents and Spyglasses when held. Yes, I know you can change them as a global thing in the Custom Entity Model section, but you can't make it so you apply a custom model to a trident or spyglass named a speciffic way, that is to say, only when my spyglass is named "Silver Spyglass" for example, it renders a texture of a silver spyglass rather than all rendered spyglasses regardless of name being silver in color.
I think it's a bit of a missed opportunity if this doesn't exist, because that would let resource pack creators mess with all those things when doing stuff with Custom items based on names.
The text was updated successfully, but these errors were encountered: