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threshold.go
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threshold.go
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package tortoise
import (
"sort"
"github.com/spacemeshos/fixed"
"github.com/spacemeshos/go-spacemesh/common/types"
)
const (
// by assumption adversarial weight can't be larger than 1/3.
adversarialWeightFraction = 3
// nodes should not be on different sides of the local threshold if they receive different adversarial votes.
localThresholdFraction = 3
// for comleteness:
// global threshold is set in a such way so that if adversary
// cancels their weight (adversarialWeightFraction) - honest nodes should still cross local threshold.
)
func getMedian(heights []uint64) uint64 {
if len(heights) == 0 {
return 0
}
sort.Slice(heights, func(i, j int) bool {
return heights[i] < heights[j]
})
mid := len(heights) / 2
if len(heights)%2 == 0 {
return (heights[mid-1] + heights[mid]) / 2
}
return heights[mid]
}
func computeExpectedWeight(epochs map[types.EpochID]*epochInfo, target, last types.LayerID) weight {
// all layers after target are voting on the target layer
// therefore expected weight for the target layer is a sum of all weights
// within (target, last]
start := target.Add(1)
startEpoch := start.GetEpoch()
lastEpoch := last.GetEpoch()
length := types.GetLayersPerEpoch()
if startEpoch == lastEpoch {
einfo := epochs[startEpoch]
return einfo.weight.
Mul(fixed.New64(int64(last.Difference(start)) + 1)).
Div(fixed.New64(int64(length)))
}
weight := epochs[startEpoch].weight.
Mul(fixed.New64(int64(length - start.OrdinalInEpoch()))).
Div(fixed.New64(int64(length)))
for epoch := startEpoch + 1; epoch < lastEpoch; epoch++ {
einfo := epochs[epoch]
weight = weight.Add(einfo.weight)
}
return weight.Add(epochs[lastEpoch].weight.
Mul(fixed.New64(int64(last.OrdinalInEpoch() + 1))).
Div(fixed.New64(int64(length))),
)
}
// computeGlobalTreshold computes global treshold based on the expected weight.
func computeGlobalThreshold(config Config, localThreshold weight, epochs map[types.EpochID]*epochInfo, target, processed, last types.LayerID) weight {
return computeExpectedWeightInWindow(config, epochs, target, processed, last).
Div(fixed.New(adversarialWeightFraction)).
Add(localThreshold)
}
func computeExpectedWeightInWindow(config Config, epochs map[types.EpochID]*epochInfo, target, processed, last types.LayerID) weight {
window := last
if last.Difference(target) > config.WindowSize {
window = target.Add(config.WindowSize)
if processed.After(window) {
window = processed
}
}
return computeExpectedWeight(epochs, target, window)
}
func crossesThreshold(w, t weight) sign {
if w.Float() > 0 && w.GreaterThan(t) {
return support
}
if w.Float() < 0 && w.Abs().GreaterThan(t) {
return against
}
return neutral
}