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DM supports having more than one /turf on a tile.
If I recall correctly, turfs after the first are added as images to the first one. Or it could be the other way around. I don't remember.
/vg/station uses this feature to make shuttle corners with space underneath them, but we're probably stupid.
Is this something you would want to support?
The text was updated successfully, but these errors were encountered:
When you create a new turf with new(), it always replaces the old one.
DM map editor do has an undocumented behavior when it allows multiple turfs. In game they are merged into one. But I found this unintuitive and inconsistent with the documentation. So I've made rule 'one turf per tile' on purpose.
Other codebases (TG and all downstreams) have their shuttle walls implemented as objects, not turfs. I would recommend to do the same.
DM supports having more than one /turf on a tile.
If I recall correctly, turfs after the first are added as images to the first one. Or it could be the other way around. I don't remember.
/vg/station uses this feature to make shuttle corners with space underneath them, but we're probably stupid.
Is this something you would want to support?
The text was updated successfully, but these errors were encountered: