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Sadly not for the moment. I use the library mainly for 2D stuff and never needed the feature. I'm not sure how much work would represent adding support for it, for the moment I don't need the feature and I would need to find a real reason to find the motivation to implement it. But of course, pull requests are always welcomed.
Is it possible to load HDR textures (for example cubemaps) without conversion to LDR?
As I can see, SOIL2 always tries convert everything to LDR... It is reasonable choice for GLES2, but not for desktops and GLES3...
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