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* Bugfix/increase ops tick rate (#914) * [UNR-1350] Bugfix: GenerateSchemaAndSnapshots: Run full schema gen once, then generate snapshots (#926) * Run full schema gen once, then generate snapshots * update changelog * Update changelog * Wrap launch config path with quotes in order to properly launch (#905) * Wrap launch config path with quotes in order to properly launch * Update CHANGELOG.md * [UNR-1303] Rename namespace improbable to SpatialGDK (#876) * Renamed improbable namespace to SpatialGDK * Removed legacy redefinition of IMPROBABLE_DLL_API for C++ SDK * Remove dead code related to generated C++ SDK code namespaces * Revert accidental change to schema generation code * Updated docs for non-unreal-server-worker-types to use new namespace * Consistency fixes (#880) * Consistency fixes * Fix name shadowing * UNR-1375: Save deduplicated schema names in schema db (#919) * Keep track of Schema Name collisions globally, including names of previously generated types * Added Changelog entry * [UNR-1371] Bugfix: Do not generate schema for assets in 'Directories to Never Cook' (#934) * Avoid Loading Assets & Selecting Classes that are in packages that are in UProjectPackagingSettings::DirectoriesToNeverCook * Added Changelog * PR Comments * Changelog typo * Add explicit check for != nullptr) * FindByPredicate -> ContainsByPredicate * [UNR 1415] Bugfix: Readonly Schema Database crashes editor during generation (#942) Try to load schema db first in schema gen. Check file exists & is writable, fail schema gen if not writable or asset loading fails * Update CHANGELOG.md
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