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Release 0.2.2 #942

Merged
merged 3 commits into from May 15, 2019
Merged

Release 0.2.2 #942

merged 3 commits into from May 15, 2019

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paulbalaji
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@paulbalaji paulbalaji commented May 14, 2019

QA Status:

  • Windows
    • local
    • cloud
  • Mac
    • local
    • cloud
  • Android
    • local
    • cloud
  • iOS
    • local
    • cloud

Docs PR:

Signed-off-by: Paul Balaji <paulbalaji@improbable.io>
@improbable-prow-robot improbable-prow-robot added A: build-system Area: Build system feature module A: core Area: Core GDK A: game-object-creation Area: Gameobject creation feature module A: mobile Area: Mobile integration A: player-lifecycle Area: Player lifecycle feature module A: tooling Area: Tooling size/M Denotes a PR that changes 40-149 lines, ignoring generated files. A: transform-synchronization Area: Transform synchronization feature module labels May 14, 2019
Signed-off-by: Paul Balaji <paulbalaji@improbable.io>
@improbable-prow-robot improbable-prow-robot added the A: maintenance Area: Project maintenance or hygiene label May 14, 2019
Signed-off-by: Paul Balaji <paulbalaji@improbable.io>
@paulbalaji paulbalaji merged commit b75446f into develop May 15, 2019
@paulbalaji paulbalaji deleted the feature/release-0.2.2 branch May 15, 2019 09:54
jessicafalk pushed a commit that referenced this pull request Nov 15, 2019
…eration (#942)

Try to load schema db first in schema gen. Check file exists & is writable, fail schema gen if not writable or asset loading fails
jessicafalk pushed a commit that referenced this pull request Nov 15, 2019
* Bugfix/increase ops tick rate (#914)

* [UNR-1350] Bugfix: GenerateSchemaAndSnapshots: Run full schema gen once, then generate snapshots (#926)

* Run full schema gen once, then generate snapshots

* update changelog

* Update changelog

* Wrap launch config path with quotes in order to properly launch (#905)

* Wrap launch config path with quotes in order to properly launch

* Update CHANGELOG.md

* [UNR-1303] Rename namespace improbable to SpatialGDK (#876)

* Renamed improbable namespace to SpatialGDK

* Removed legacy redefinition of IMPROBABLE_DLL_API for C++ SDK

* Remove dead code related to generated C++ SDK code namespaces

* Revert accidental change to schema generation code

* Updated docs for non-unreal-server-worker-types to use new namespace

* Consistency fixes (#880)

* Consistency fixes

* Fix name shadowing

* UNR-1375: Save deduplicated schema names in schema db (#919)

* Keep track of Schema Name collisions globally, including names of previously generated types
* Added Changelog entry

* [UNR-1371] Bugfix: Do not generate schema for assets in 'Directories to Never Cook' (#934)

* Avoid Loading Assets & Selecting Classes that are in packages that are in UProjectPackagingSettings::DirectoriesToNeverCook

* Added Changelog

* PR Comments

* Changelog typo

* Add explicit check for != nullptr)

* FindByPredicate -> ContainsByPredicate

* [UNR 1415] Bugfix: Readonly Schema Database crashes editor during generation (#942)

Try to load schema db first in schema gen. Check file exists & is writable, fail schema gen if not writable or asset loading fails

* Update CHANGELOG.md
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A: build-system Area: Build system feature module A: core Area: Core GDK A: game-object-creation Area: Gameobject creation feature module A: maintenance Area: Project maintenance or hygiene A: mobile Area: Mobile integration A: player-lifecycle Area: Player lifecycle feature module A: tooling Area: Tooling A: transform-synchronization Area: Transform synchronization feature module size/M Denotes a PR that changes 40-149 lines, ignoring generated files.
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