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Additional Color Support #7

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djarbz opened this issue Sep 15, 2022 · 3 comments
Closed

Additional Color Support #7

djarbz opened this issue Sep 15, 2022 · 3 comments
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enhancement New feature or request

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@djarbz
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djarbz commented Sep 15, 2022

This is a feature request to support colors of Amber and UV.

Most of my DJ fixtures support Amber, it is one of my pre-requisites for a light actually, helps with the color tone of some hues.

@djarbz djarbz added the enhancement New feature or request label Sep 15, 2022
@spensbot
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@djarbz Color channels with variable hue is on the project roadmap! That should be a relatively simple add actually. I turned the PM ticket into an issue.

Also, UV lights are currently supported via the "Black" channel color type (I was thinking black light). But maybe I should break it out from the color channels into it's own thing, since it doesn't sit in the standard color spectrum 🤔

Do you think labelling it "UV" instead of "Black" would be more clear/standard?

@djarbz
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djarbz commented Sep 20, 2022

Ok, cool. One of my favorite soft washes is a 50/50 mix of Blue & Amber. It makes a really nice soft lavender which is great for spotlight dances with white spots on the B&G.

UV would definitely be industry standard, but I kind of figured that is what Black meant.

@spensbot
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spensbot commented Apr 8, 2023

NEW FEATURE: The main branch now supports ARBITRARY COLOR CHANNELS!

The default behavior is to mix colors into the current scene based on the current target hue like it does with R hue 0, G 0.33 and B 0.66. So if you have a yellow light 0.16 and the scene hue param is set to 0.16, you should see the yellow lights, as well as a mix of the red and green.

NEW FEATURE: The main branch now supports CUSTOM CHANNELS that can be modulated like any other parameters!

If you want to control Yellow lights independent of the other color channels, you can instead make a custom channel called Yellow.

Custom channels can also be used to incorporate UV lights

These features will make it into the next build.

@spensbot spensbot closed this as completed Apr 8, 2023
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