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Guards don't do instakill. #34

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shiryux opened this issue Mar 25, 2018 · 4 comments
Closed

Guards don't do instakill. #34

shiryux opened this issue Mar 25, 2018 · 4 comments

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@shiryux
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shiryux commented Mar 25, 2018

Even when the setting is enabled, it sets the target hits to 1.
Softcoded fix:

ON=@hit
ARGN1=2000

@azmanomer
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actually they are oneshotting for me they are hitting like 10k.

@cbnolok
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cbnolok commented Mar 26, 2018

It works here, calling the guards on both a plevel 1 client and a plevel 7 (gm off) client kills the criminal with both GuardsInstantKill = 1 and 0.

@fjgo86
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fjgo86 commented Mar 27, 2018

Guards are doing 20000 damage hardcoded, but take in count that they are normal NPCs in terms of global events, so any Combat Event modifying damage dealt will affect them too so an exception must be made for them to make normal damage either on the combat system or in their chardef or guard's custom event.

@cbnolok
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cbnolok commented Mar 27, 2018

Closing it, since it seems to be a script problem. Feel free to reopen it if otherwise.

@cbnolok cbnolok closed this as completed Mar 27, 2018
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4 participants