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DEBUG messages when player got killed #37

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shiryux opened this issue Mar 25, 2018 · 1 comment
Closed

DEBUG messages when player got killed #37

shiryux opened this issue Mar 25, 2018 · 1 comment

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@shiryux
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shiryux commented Mar 25, 2018

15:26:P'Azuleta' was killed by N'skeleton'
15:26:DEBUG:Printing STACK TRACE for debugging.
15:26:DEBUG:__ thread (3680) _ | # | _____________ function _____________ | ticks passed from previous function start
15:26:DEBUG:>> 3680 | 0 | CWorld::OnTick | +0
15:26:DEBUG:>> 3680 | 1 | CSector::OnTick | +0
15:26:DEBUG:>> 3680 | 2 | CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 3680 | 3 | CChar::Death | +0
15:26:DEBUG:>> 3680 | 4 | CChar::LayerAdd | +31
15:26:DEBUG:>> 3680 | 5 | CItem::Update | +0
15:26:DEBUG:>> 3680 | 6 | CClient::CanSee | +0
15:26:DEBUG:>> 3680 | 7 | CChar::CanSee | +0
15:26:DEBUG:>> 3680 | 8 | CPointBase::GetDistSight | +0
15:26:CRITICAL:Error Pri=2, Code=0xc0000005, Desc='Exception', in CChar::Tick() #1 "death"

@cbnolok
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cbnolok commented Apr 9, 2018

This shouldn't happen anymore with most recent builds. There wasn't any fix targeting this specific issue, but more wide ones which most probably have solved also this problem. I'm closing, but of course reopen if occurring again

@cbnolok cbnolok closed this as completed Apr 9, 2018
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