Skip to content

Commit

Permalink
KeyBindings: remove /keyset & "bindbuildtype"
Browse files Browse the repository at this point in the history
* /keyset was redundant
* KeyAutoBinder was unfinished, undocumented, broken -> dead code -> remove
  • Loading branch information
jK committed Feb 28, 2014
1 parent 2f68067 commit 2236509
Show file tree
Hide file tree
Showing 6 changed files with 6 additions and 564 deletions.
11 changes: 0 additions & 11 deletions doc/uikeys.txt
Original file line number Diff line number Diff line change
Expand Up @@ -40,13 +40,6 @@
// - the <keycode> can be a currently recognized keysym
// (ex: "keysym menu 0x13F" or "keysym radar r")
//
// keyset <name> <keyset>
// ----------------------
// - specifies a named keyset
// - name must start with a letter, and only contain letters, numbers, and '_'
// - named keysets may be accessed by prepending the '&' character to the name
// (ex: "keyset myKeySet Ctrl+x" then "bind &myKeySet myAction" )
//
// fakemeta <keysym>
// -----------------
// - assign an auxiliary key for the Meta modifier ("space" is a good choice)
Expand Down Expand Up @@ -88,15 +81,11 @@
// bind C+a fake_action
// bind Ctrl+Shift+a fake_action
// bind *+a fake_action
// bind &my_keyset fake_action
//
// The format then goes like this:
//
// [<Modifier>+]...[<Modifier>+]<keysym>
//
// or
//
// &<keyset_name> (for named keysets)
//
// The modifiers (and their abbreviations), are:
//
Expand Down
1 change: 0 additions & 1 deletion rts/Game/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,6 @@ SET(sources_engine_Game
"${CMAKE_CURRENT_SOURCE_DIR}/UI/HwMouseCursor.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/InfoConsole.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/InputReceiver.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/KeyAutoBinder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/KeyBindings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/KeyCodes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UI/KeySet.cpp"
Expand Down
Loading

0 comments on commit 2236509

Please sign in to comment.