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update the changelog [minor]
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hoijui committed Dec 8, 2010
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8 changes: 8 additions & 0 deletions doc/changelog.txt
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Expand Up @@ -6,13 +6,18 @@ Engine / General:
- do not bind a UDP socket for local games -> allows multiple local instances again sans hassle)
- clamp minimum mapHardness to 0.001 to prevent div/0
- fix dangling CUnit* (crash for everyone in-game)
- fix crash in 3DO Parser
- fix bug in CGround::TrajectoryGroundCol with outside map coordinations
- prevent memory-leak in LoadGrayscale() if there already was pixel-data
- fix some more memory-leaks
- prevent equal unsynced random seeds
- fix SetUnitRotation
- fix enemy units responding to bugger off
- fix zombie builder after being attacked just at start of construction
- apply damage wrt. impacted piece if usePieceCollisionVolumes == 1
- make CBitmap::ReverseYAxis() more efficient
- remove excess elements from BasicMapDamage::craterTable
- rename "mod" to "game" in default menu

Engine / Logging:
- give S3O model name in error message when a texture is missing
Expand Down Expand Up @@ -40,8 +45,10 @@ Engine / Path-Finder:
- PFS: remove circular constraint from run-time searches

Engine / Rendering:
- fix cannon visuals
- fix rendering of tri-stripped S3O's
- require GLEW 1.5.1+ because 1.5.0 does not have `glMapBufferRange`
- do not crash on shader compilation error

Engine / Auto-Hosts:
- builds other then dedicated-server now also support commands "kill" and "pause"
Expand Down Expand Up @@ -71,6 +78,7 @@ Stack-Trace-Translator:

Installer:
- do not check for .Net when installing Zero-K
- delete all files that were installed

0.82.6.1:
Engine / General:
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