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[Balance] AT inf aim too slow #199
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It's caused by the ReAim function in scripts/Infantry.lua, but I'm not sure what the purpose of that function is for other infantry units. Calling liberal arts major @kanatohodets to explain coding to BSc Comp Sci me. |
OK. I'll take a look |
Actually current anims are written by @ashdnazg they replaced Nemo's iteration. |
aiming speed is most likely configurable I think? |
it's not: https://github.com/spring1944/spring1944/blob/master/scripts/Infantry.lua#L197 |
Very often it's possible to drive with vehicles into AT inf groups and kill all the AT inf as they aim so slow vehicle kills them first. It's even worse because of Spring issue where you can't really flank autocannon vehicles with infantry. Could AT inf aim speed be increased / fixed?
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