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[Balance] AT inf aim too slow #199

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buumi opened this issue Dec 15, 2016 · 5 comments
Closed

[Balance] AT inf aim too slow #199

buumi opened this issue Dec 15, 2016 · 5 comments
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enhancement Status:resolved The issue is marked as resolved, waiting for confirmation to be closed

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@buumi
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buumi commented Dec 15, 2016

Very often it's possible to drive with vehicles into AT inf groups and kill all the AT inf as they aim so slow vehicle kills them first. It's even worse because of Spring issue where you can't really flank autocannon vehicles with infantry. Could AT inf aim speed be increased / fixed?

@FLOZi
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FLOZi commented Aug 29, 2019

It's caused by the ReAim function in scripts/Infantry.lua, but I'm not sure what the purpose of that function is for other infantry units. Calling liberal arts major @kanatohodets to explain coding to BSc Comp Sci me.

@sanguinariojoe sanguinariojoe self-assigned this Sep 30, 2020
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OK. I'll take a look

@sanguinariojoe sanguinariojoe added enhancement Status:new New issue, to be handled by someone labels Oct 1, 2020
@FLOZi
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FLOZi commented Nov 22, 2020

Actually current anims are written by @ashdnazg they replaced Nemo's iteration.

@ashdnazg
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ashdnazg commented Nov 22, 2020

aiming speed is most likely configurable I think?

@ashdnazg
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it's not: https://github.com/spring1944/spring1944/blob/master/scripts/Infantry.lua#L197
Anyway, if you want them to aim faster that's where you change it.

@sanguinariojoe sanguinariojoe added Status:wip Someone is working on that and removed Status:new New issue, to be handled by someone labels Dec 6, 2020
sanguinariojoe added a commit to sanguinariojoe/spring1944 that referenced this issue Dec 6, 2020
@sanguinariojoe sanguinariojoe added Status:resolved The issue is marked as resolved, waiting for confirmation to be closed and removed Status:wip Someone is working on that labels Dec 6, 2020
@yuritch yuritch closed this as completed in 46aade2 Dec 6, 2020
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