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Launch SB.
Drag Physics node.
Drag two objects under physics node and enable physics such that one is static and other is dynamic.
Drag all three types of joints and attach all of them with the two objects above.
Publish project in SB.
-- Result: Spritebuilder doesn't give any warnings when user tried to attach all three types of joints with 2 same physics bodies.
Build: SpriteBuilder-1.3.4-rc.1
Mac OS X:10.9.5 XCode: 6.0
The text was updated successfully, but these errors were encountered:
This issue is re-occurring. Device: Mac OS X 10.10.1 XCode: 6.1. SB Version: 1.4.9
Sorry, something went wrong.
This issue is re-occurring.
Mac OS X: 10.10.1 XCode: 6.1. Latest Develop branch SB Version (2.0) SB Revision: 4fd68fb
No branches or pull requests
Launch SB.
Drag Physics node.
Drag two objects under physics node and enable physics such that one is static and other is dynamic.
Drag all three types of joints and attach all of them with the two objects above.
Publish project in SB.
-- Result: Spritebuilder doesn't give any warnings when user tried to attach all three types of joints with 2 same physics bodies.
Build: SpriteBuilder-1.3.4-rc.1
Mac OS X:10.9.5
XCode: 6.0
The text was updated successfully, but these errors were encountered: