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Implement per-camera shaders. #40

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Square789 opened this issue Mar 25, 2022 · 0 comments
Open

Implement per-camera shaders. #40

Square789 opened this issue Mar 25, 2022 · 0 comments
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enhancement New feature or request priority: low Low priority issue

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@Square789
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  • Probably realizable by ping-ponging screen quads between two FBOs.
  • Bonus points if you don't create these per-camera (and also maybe have all cameras share the same FBO? Does drawing happen sequentially? I scream, for I do not know.)
@Square789 Square789 added enhancement New feature or request priority: low Low priority issue labels Mar 25, 2022
@Square789 Square789 self-assigned this Mar 25, 2022
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enhancement New feature or request priority: low Low priority issue
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