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After reading a few blog posts on the libGDX site I think it may be a good idea to look into iOS support once again. They currently provide two back ends for iOS. The first is Intel's Multi-OS engine, and the second is MobiDevelop's RoboVM fork which is not discontinued.
The text was updated successfully, but these errors were encountered:
This is definitely a good enhancement, but there are two issues:
I'd be happy if someone could contribute that to me.
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This is definitely a good enhancement, but there are two issues: It requires a Mac It requires an iPhone or iPad I'd be happy if someone could contribute that to me.
Although we could use a VM!
sriharshachilakapati
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After reading a few blog posts on the libGDX site I think it may be a good idea to look into iOS support once again. They currently provide two back ends for iOS. The first is Intel's Multi-OS engine, and the second is MobiDevelop's RoboVM fork which is not discontinued.
The text was updated successfully, but these errors were encountered: