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[C++][Python][Major] Replaced the way collisions and visuals are stored #156

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merged 3 commits into from
Apr 28, 2016

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fvalenza
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ed in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.

…ed in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
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Coverage Status

Coverage remained the same at 85.426% when pulling f250569 on fvalenza:devel into 15888e1 on stack-of-tasks:devel.

<< "Parent ID: \t" << geom_object.parent
// << "collision object: \t" << geom_object.collision_object
<< "Position in parent frame: \t" << geom_object.placement
<< "Absolute path to mesh file: \t" << geom_object.mesh_path
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I think you forgot some "\n"

@jcarpent
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Related to #116.

@fvalenza
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Also related to #121

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coveralls commented Apr 28, 2016

Coverage Status

Coverage remained the same at 85.426% when pulling 344e4e2 on fvalenza:devel into 15888e1 on stack-of-tasks:devel.

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3 participants