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x-spacer.tsx
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x-spacer.tsx
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/** @jsxImportSource sigl */
import $ from 'sigl'
import { SurfaceCursorState, SurfaceElement, SurfaceState } from 'x-surface'
const css = /*css*/ `
:host {
position: relative;
display: flex;
width: 100%;
height: 100%;
overflow: hidden;
}
:host(:not([vertical])) {
flex-flow: row nowrap;
width: 100%;
}
:host([vertical]) {
flex-flow: column nowrap;
height: 100%;
}
::slotted(*) {
width: 100%;
height: 100%;
overflow: hidden;
}
[part=handle] {
position: absolute;
left: 0;
top: 0;
z-index: 1;
}
:host(:not([vertical])) [part=handle] {
width: 11px;
height: 100%;
margin-left: -5.5px;
cursor: col-resize;
}
:host([vertical]) [part=handle] {
width: 100%;
height: 11px;
margin-top: -5.5px;
cursor: row-resize;
}
`
export const SpacerState = {
Idle: 'spaceridle',
Resizing: 'spacerresizing',
}
export interface SpacerElement extends $.Element<SpacerElement> {}
const other = {
width: 'height',
height: 'width',
maxWidth: 'maxHeight',
maxHeight: 'maxWidth',
top: 'left',
left: 'top',
} as const
// TODO: this needs a rewrite because it was intended for different
// behavior than the one it ended up, so the code is a bit of a mess.
@$.element()
export class SpacerElement extends $.mix(HTMLElement, $.mixins.observed()) {
root = $(this).shadow()
@$.attr() state = $(this).state(SpacerState)
@$.attr() vertical = false
reverseOnOrientationChange = false
sizes: number[] = []
@$.out() pcts: number[] = []
items = $(this).slotted.elements() as HTMLElement[]
surface?: SurfaceElement
position: 'top' | 'left' = $(this).reduce(({ vertical }) => vertical ? 'top' : 'left')
dim: 'height' | 'width' = $(this).reduce(({ vertical }) => vertical ? 'height' : 'width')
maxDim: 'maxHeight' | 'maxWidth' = $(this).reduce(({ vertical }) => vertical ? 'maxHeight' : 'maxWidth')
resizeItems = $(this).reduce(({ $, root }) =>
$.callback(({ sizes, pcts, dim, maxDim, position, items, size }) =>
(update = true, maximize = false, refit = false) => {
if (!items) return
const ownSize = size[dim]
const handles = root.querySelectorAll<HTMLElement>(/*css*/ `[part=handle]`)
let sum = 0
if (update || refit) {
let pct = 100 / items.length
for (const [i, el] of items.entries()) {
if (pcts[i] != null) {
pct = Math.max(0, Math.min(100, pcts[i]))
} else {
pcts[i] = pct
}
// if (sizes[i] != null) {
// const elSize = Math.max(0, sizes[i])
// sum += elSize
// pct = pcts[i] = (elSize / ownSize) * 100
// }
// try to fit, not perfect but good enough
if (!el.style[dim] || refit) {
el.style[maxDim] = el.style[dim] = pct + '%'
el.style[other[maxDim]] = el.style[other[dim]] = '100%'
}
}
}
sum = 0
for (const [i, el] of items.entries()) {
// if (update || sizes[i] == null) {
// sizes[i] = $.Rect.fromElement(el)[dim]
// console.log(i, sizes[i])
// }
if (update || sizes[i] == null) {
sizes[i] = (pcts[i] / 100) * ownSize
}
const elSize = sizes[i]
sum += elSize
if (maximize) {
const elPct = (elSize / ownSize) * 100
el.style[maxDim] = el.style[dim] = elPct + '%'
el.style[other[maxDim]] = el.style[other[dim]] = '100%'
pcts[i] = elPct
}
if (handles[i]) {
// 1 0.5
// 99.5
// 1 0.5
// 98.5
// 2 1.5
// 99.5
// 1 0.5
// 97.5
// 2 1.5
// 98.5
// 3 2.5
// 97.5
// we don't want the handles overlapping so we scale them differently
const handleSize = (sum / ownSize) * (100 - (items.length - 1))
handles[i].style[position] = ((handleSize + i) + 0.5) + '%'
handles[i].style[other[position]] = '0'
}
}
}
)
)
resizeTo = $(this).reduce(({ sizes, resizeItems }) =>
(index: number, size: number) => {
let diff = sizes[index] - size
if (diff > 0 && diff > sizes[index]) {
diff = sizes[index]
}
if (diff < 0 && Math.abs(diff) > sizes[index + 1]) {
diff = -sizes[index + 1]
}
if (sizes[index] >= diff + 0) {
sizes[index] -= diff
sizes[index + 1] += diff
}
resizeItems(false, true)
return true
}
)
handleDown = $(this).reduce(({ $, host, sizes, surface, vertical, size, position, dim, resizeTo }) =>
(e: PointerEvent, index: number) => {
if (
!$.state.isIdle || (!surface.state.isIdle && !surface.state.is(SurfaceState.FullSize))
|| !surface.cursorState.isIdle
)
return
const isFullSize = surface.state.is(SurfaceState.FullSize)
$.state.push(SpacerState.Resizing)
if (!isFullSize) {
surface.state.push(SurfaceState.Overlay)
}
surface.cursorState.push(SurfaceCursorState[`${vertical ? 'NS' : 'EW'}Resize`])
const sumRest: number = sizes.slice(0, index).reduce((p, n) => p + n, 0)
let currSize = sumRest + sizes[index]
const pageAxis = vertical ? 'pageY' : 'pageX'
const rect = host.getBoundingClientRect()
const offset = rect[position]
let prev = e[pageAxis] - offset
const moveHandler = (e: PointerEvent) => {
const pos = e[pageAxis] - offset
const diff = (prev - pos) / (isFullSize ? 1 : surface.matrix.a)
const newSize = Math.max(0, Math.min(size[dim], currSize - diff))
if (newSize - sumRest != sizes[index]) {
if (resizeTo(index, newSize - sumRest)) {
prev = Math.max(0, Math.min(rect[dim], pos))
currSize = newSize
}
}
}
const off = $.on(window).pointermove.capture.prevent.stop(moveHandler)
$.on(window).pointerup.once.capture.prevent.stop(() => {
off()
$.state.pop(SpacerState.Resizing)
if (!isFullSize) {
surface.state.pop(SurfaceState.Overlay)
} else {
surface.cursorState.pop(surface.cursorState.current)
}
})
}
)
mounted($: SpacerElement['$']) {
$.effect.raf(({ vertical: _, resizeItems, reverseOnOrientationChange }) => {
// heuristic so it doesn't refit on the initial 'vertical' assignment
if ($.sizes.length) {
if (reverseOnOrientationChange) {
$.pcts = $.pcts.reverse()
$.sizes = $.sizes.reverse()
}
resizeItems(true, false, true)
}
})
$.effect.raf(({ items: _0, size: _1, resizeItems }) => {
resizeItems()
})
const Handles = $.part(({ items, handleDown }) =>
Array.from({ length: items.length - 1 }).map((_, i) => (
<div
key={i}
part="handle"
onpointerdown={$.event.prevent.stop(e => handleDown(e, i))}
>
</div>
))
)
$.render(() => (
<>
<style>{css}</style>
<slot></slot>
<Handles />
</>
))
}
}