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jr2_kinova.urdf end effector joints in assets_dev.tar.gz #25

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nstepp opened this issue Feb 11, 2020 · 1 comment
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jr2_kinova.urdf end effector joints in assets_dev.tar.gz #25

nstepp opened this issue Feb 11, 2020 · 1 comment

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@nstepp
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nstepp commented Feb 11, 2020

Between jr2_kinova_old.urdf and jr2_kinova.urdf, the end effector joints were removed (or made fixed).

While not explicitly about the code in this repository, I was not sure where else to ask about that. What was the reason for removing them? If I need to use the end effector joints, should I be able to put them back in by editing the urdf?

Should I be using a different asset set?

@fxia22
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fxia22 commented Mar 9, 2020

You are using the correct asset set. We changed end effector to fixed because currently we don't have an application where we want to grip things with fingers. You can add those joints back and change action_dim to use them in your simulation.

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