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Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
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Allows users to configure exportable packages from objects within a blender file, which can be exported to .FBX with a single click.
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EIK (Epic Online Services Integration Kit) is a plugin that enables seamless integration between Epic Online Services (EOS) and Unreal Engine. The plugin provides access to the EOS SDK (Software Development Kit) within Unreal Engine, allowing developers to easily implement features such as matchmaking, achievements, leaderboards, and more.
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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This script generates a fresh build manifest text file automatically.
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A simple tool to rename Unreal Engine projects.
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Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
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The easiest way to create break down poses in Maya.
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Red9 StudioPack for Maya
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Unreal Engine Git Source Control Plugin (refactored)
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A content plugin for Unreal Engine filled with miscellaneous useful assets.
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Various small scripts I use regularly.
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A collection of Master Material Functions for Unreal Engine 5.
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An OpenGL RTS game engine written in C
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Collection of resources for Substance to streamline Cyberpunk 2077 multilayered assets
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Blender addon for reshaping UV quad selection into a grid.
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Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
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Blender addon that imports Quake BSP files
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Frame profiler
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Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
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NVIDIA PhysX SDK
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This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
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UltimateXR is a free, open source framework that facilitates the creation of VR applications.
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Diffusion Bee is the easiest way to run Stable Diffusion locally on your M1 Mac. Comes with a one-click installer. No dependencies or technical knowledge needed.
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.map exporter for Blender
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An attempt to make Unreal Engine 4 projects more consistent