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node.cc
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node.cc
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#include "node.h"
#include "context.h"
#include "error.h"
Node::Node(const unsigned n, SimulationContext *c, double b, double l) :
number(n), context(c), bw(b), lat(l)
{}
Node::Node()
{ throw GeneralException(); }
Node::Node(const Node &rhs) :
number(rhs.number), context(rhs.context), bw(rhs.bw), lat(rhs.lat) {}
Node & Node::operator=(const Node &rhs)
{
return *(new(this)Node(rhs));
}
void Node::SetNumber(const unsigned n)
{ number=n;}
unsigned Node::GetNumber() const
{ return number;}
void Node::SetLatency(const double l)
{ lat=l;}
double Node::GetLatency() const
{ return lat;}
void Node::SetBW(const double b)
{ bw=b;}
double Node::GetBW() const
{ return bw;}
Node::~Node()
{}
// Implement these functions to post an event to the event queue in the event simulator
// so that the corresponding node can recieve the ROUTING_MESSAGE_ARRIVAL event at the proper time
void Node::SendToNeighbors(const RoutingMessage *m)
{
}
void Node::SendToNeighbor(const Node *n, const RoutingMessage *m)
{
}
deque<Node*> *Node::GetNeighbors()
{
return context->GetNeighbors(this);
}
void Node::SetTimeOut(const double timefromnow)
{
context->TimeOut(this,timefromnow);
}
bool Node::Matches(const Node &rhs) const
{
return number==rhs.number;
}
#if defined(GENERIC)
void Node::LinkHasBeenUpdated(const Link *l)
{
cerr << *this << " got a link update: "<<*l<<endl;
//Do Something generic:
SendToNeighbors(new RoutingMessage);
}
void Node::ProcessIncomingRoutingMessage(const RoutingMessage *m)
{
cerr << *this << " got a routing messagee: "<<*m<<" Ignored "<<endl;
}
void Node::TimeOut()
{
cerr << *this << " got a timeout: ignored"<<endl;
}
Node *Node::GetNextHop(const Node *destination) const
{
return 0;
}
Table *Node::GetRoutingTable() const
{
return new Table;
}
ostream & Node::Print(ostream &os) const
{
os << "Node(number="<<number<<", lat="<<lat<<", bw="<<bw<<")";
return os;
}
#endif
#if defined(LINKSTATE)
void Node::LinkHasBeenUpdated(const Link *l)
{
cerr << *this<<": Link Update: "<<*l<<endl;
}
void Node::ProcessIncomingRoutingMessage(const RoutingMessage *m)
{
cerr << *this << " Routing Message: "<<*m;
}
void Node::TimeOut()
{
cerr << *this << " got a timeout: ignored"<<endl;
}
Node *Node::GetNextHop(const Node *destination) const
{
// WRITE
return 0;
}
Table *Node::GetRoutingTable() const
{
// WRITE
return 0;
}
ostream & Node::Print(ostream &os) const
{
os << "Node(number="<<number<<", lat="<<lat<<", bw="<<bw<<")";
return os;
}
#endif
#if defined(DISTANCEVECTOR)
void Node::LinkHasBeenUpdated(const Link *l)
{
// update our table
// send out routing mesages
cerr << *this<<": Link Update: "<<*l<<endl;
}
void Node::ProcessIncomingRoutingMessage(const RoutingMessage *m)
{
}
void Node::TimeOut()
{
cerr << *this << " got a timeout: ignored"<<endl;
}
Node *Node::GetNextHop(const Node *destination) const
{
}
Table *Node::GetRoutingTable() const
{
}
ostream & Node::Print(ostream &os) const
{
os << "Node(number="<<number<<", lat="<<lat<<", bw="<<bw;
return os;
}
#endif