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Add usage description for Show CPU Usage
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Unlike other display options, this one was missing a description.

This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
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Calinou committed Sep 22, 2022
1 parent d26fef3 commit 086b0d3
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Showing 2 changed files with 4 additions and 1 deletion.
3 changes: 3 additions & 0 deletions src/duckstation-qt/displaysettingswidget.cpp
Expand Up @@ -146,6 +146,9 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
dialog->registerWidgetHelp(m_ui.showResolution, tr("Show Resolution"), tr("Unchecked"),
tr("Shows the resolution of the game in the top-right corner of the display."));
dialog->registerWidgetHelp(
m_ui.showCPU, tr("Show CPU Usage"), tr("Unchecked"),
tr("Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking."));
dialog->registerWidgetHelp(
m_ui.showInput, tr("Show Controller Input"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
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2 changes: 1 addition & 1 deletion src/frontend-common/fullscreen_ui.cpp
Expand Up @@ -2364,7 +2364,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
"corner of the display.",
"Display", "ShowFPS", false);
DrawToggleSetting(bsi, ICON_FA_BATTERY_HALF " Show CPU Usage",
"Shows the CPU usage based on threads in the top-right corner of the display.", "Display",
"Shows the host's CPU usage based on threads in the top-right corner of the display.", "Display",
"ShowCPU", false);
DrawToggleSetting(bsi, ICON_FA_SPINNER " Show GPU Usage",
"Shows the host's GPU usage in the top-right corner of the display.", "Display", "ShowGPU", false);
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