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level-designer.html
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level-designer.html
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="UTF-8" />
<title>Pig Pursuit</title>
<link rel="stylesheet" type="text/css" href="css/styles.css" />
</head>
<body>
<header>
<h1>Pig Pursuit</h1>
<p>A 2D platformer/shooter built using HTML5, JavaScript, and the canvas.</p>
</header>
<section id="game">
<input type="button" id="pause" value="Pause Game" />
<input type="button" id="reset" value="Reset Game" />
</section>
<textarea id="level" style="width: 640px; height: 600px; border: 1px solid #000; margin-top: 20px;"></textarea>
<footer>
<p id="copyright">
Copyright © 2012 <a href="http://stevenbenner.com/">Steven Benner</a>.
</p>
</footer>
<script type="text/javascript" src="js/pig.js" charset="utf-8"></script>
<script type="text/javascript" src="js/pig.objects.js" charset="utf-8"></script>
<script type="text/javascript" src="js/pig.gfx.js" charset="utf-8"></script>
<script type="text/javascript" src="js/pig.audio.js" charset="utf-8"></script>
<script type="text/javascript" src="js/pig.core.js" charset="utf-8"></script>
<script type="text/javascript">
var width = prompt('Level Width', 128);
window.onload = function() {
var emptyLevel = new pig.objects.level(width, 16),
x, y, col;
for (x = 0; x < width; x++) {
col = [];
for (y = 0; y < 16; y++) {
if (y > 12) {
col.push(new pig.objects.gridElement('blockEarth', x, y));
} else {
col.push(null);
}
}
emptyLevel.content.push(col);
}
pig.core.init(emptyLevel);
};
document.getElementById('pause').onclick = function() {
pig.core.pause();
};
document.getElementById('reset').onclick = function() {
pig.init(new pig.objects.level1());
};
addEventListener('click', function(event) {
var canvasPosX = pig.session.canvas.offsetLeft,
canvasPosY = pig.session.canvas.offsetTop,
heroRealX = canvasPosX + pig.session.hero.x + 13 + pig.session.xOffset,
heroRealY = canvasPosY + pig.session.hero.y + 19,
x, y, grid;
if (event.button === 2) {
event.preventDefault();
event.stopImmediatePropagation();
grid = {
x: Math.ceil((event.pageX - canvasPosX + (pig.session.xOffset*-1)) / 32) - 1,
y: Math.ceil((event.pageY - canvasPosY) / 32) - 1
};
console.log(grid);
if (!pig.session.level.content[grid.x][grid.y]) {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('block', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'block') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockTop', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockTop') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockTopRight', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockTopRight') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockTopLeft', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockTopLeft') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockEarth', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockEarth') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockEarthRight', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockEarthRight') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('blockEarthLeft', grid.x, grid.y);
} else if (pig.session.level.content[grid.x][grid.y].type === 'blockEarthLeft') {
pig.session.level.content[grid.x][grid.y] = new pig.objects.gridElement('block', grid.x, grid.y);
}
//console.log((event.pageX - canvasPosX + (pig.session.xOffset*-1)) + '::' + (event.pageY - canvasPosY));
var stringify = [];
for (x = 0; x < width; x++) {
var row = [];
for (y = 0; y < 16; y++) {
if (pig.session.level.content[x][y]) {
row.push(" new pig.objects.gridElement('" + pig.session.level.content[x][y].type + "', "+x+", "+y+")");
} else {
row.push(" null");
}
}
stringify.push(' [\n' + row.join(',\n') + '\n ]');
}
document.getElementById('level').value = '[\n' + stringify.join(',\n') + '\n];';
}
}, false);
</script>
</body>
</html>