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Recording w/ the framerate graph enabled errantly records the framerate graph and not the shader #172

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589290 opened this issue Jul 20, 2023 · 1 comment

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@589290
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589290 commented Jul 20, 2023

I suspect the recording function is not selecting the correct canvas to record when the framerate graph is enabled. The temporary workaround is to just disable the framerate graph.

@bybel
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bybel commented Aug 4, 2023

Same bug here!

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