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Game Ideas
CJ edited this page Oct 6, 2017
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- Players navigate through level while avoiding enemies (bullies)
- At the end of the level (or somewhere in the middle) player interacts with a person or event where they have to make a decision
- Decision affects the Karma Points of the player
- Dialogue options are locked/unlocked depending on the player's Motivation at the time
- Good ending: tbd by story team
- Medium ending: tbd by story team
- Bad ending: tbd by story team
- Decisions made by the player affects players Karma Points
- The ending of the game depends on the player's KP at the end level
- Initially set to 0
- Goes down when making bad decisions
- Goes up when making good decisions
- Goes up/down depending on the severity of the decision made/intensity of event
- Motivation bar used to represent health
- Access dialogue options based on Motivation
- Easy: Dialogue options are not locked
- Medium: Dialogue options are locked using standard Motivation level
- Hard: "Good" dialogue options require a higher motivation level
- Random room
- Mini game which could be relevant to the actual game and you find items in this.
- This only goes into certain rooms.
- Mini game can be implemented along with the storyline eg. do someone's homework in exchange for information.
- 2 mini games when you talk to certain people in the 5 present rooms.
- mini game 1 for homework for Shady guy
- mini game 2 for window cleaning for Janitor
- objects
- people
- filler rooms
- Room with Mini games
- Room with people to talk to
- Room with objects
- Exam scripts stolen from the principal's office.
- One student who is notoriously known as bully is suspected
- Bully accused of stealing exam scripts.
- Sporty guy
- Shady guy
- Janitor
- Teacher
- Teacher
- Generic students
- Cafeteria lady
- School Counsellor (main character)
- Bully's friend
- Bullied person
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