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Beap Polygome UI does not fit in M4L space #25

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slave2sync opened this issue Dec 5, 2013 · 5 comments
Closed

Beap Polygome UI does not fit in M4L space #25

slave2sync opened this issue Dec 5, 2013 · 5 comments
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@slave2sync
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The newest UI (of the Polygome M4L example), having evolved to have a portrait orientation in the current version, does not fit anymore on Live's UI screen (in presentation mode).

@frasconi
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frasconi commented May 7, 2014

I have this problem, too. Any solution yet?

@stretta
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stretta commented May 7, 2014

Hey there. Thanks for commenting. I'm going to standardize the 'larger' format modules to M4L device size. I'm taking the summer off from teaching at Berklee, and this will slot into my summer project plans. One more week of school remaining.

@stretta stretta self-assigned this May 7, 2014
@frasconi
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frasconi commented May 7, 2014

Thanks, Stretta. I moved it up and all the vital info fits. BEAP is so amazing! Thanks for it!

@0x80
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0x80 commented Aug 19, 2014

Apart from the interface not fitting, it doesn't seem to initialize properly. I'm getting a lot of really low notes out of it. I think it's weird since the example patch works fine.

Stretta are you working on a 4k 30" monitor or something? I want to have a go at fixing things myself but man are these objects in the polygome bpatcher spaced far apart! :\

@0x80
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0x80 commented Aug 19, 2014

I did a quick fix for the height, and it seems to be working now. Don't know what happened to the low notes. I put a version here in case it helps anyone https://dl.dropboxusercontent.com/u/8165817/beap_polygome_m4l_slimfix.zip

I'm wondering about the midi timing. There seems to be quite a bit of randomness in there. Is that a hidden part of what used to be the gomeizer or just midi scheduling jitter? What happened to gomeizer anyway?

@stretta stretta closed this as completed Apr 7, 2018
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