-
-
Notifications
You must be signed in to change notification settings - Fork 957
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rigidbody sinks kinetic rigidbody when it moves randomly #2076
Comments
probably not what you want to hear from that issue, but as a work around, i would be glad to see someone using my Bepu implementation :) |
@Nicogo1705 any plans to replace bullet with Bepu within stride as the default physics engine? |
It doesn't depend only on me. I've invested quite a bit of time in Bepu; the implementation is starting to work really well and is becoming complete. I still have a minor issue with serialization in the editor (an error that pops up somewhat randomly). From there, if the maintainers of Stride want a PR, I need to know exactly what needs to be changed and the effort it would require. Depending on that, Bepu could officially be a part of Stride. But we're somewhat off-topic. If you have other questions, I invite you to my repositorry or to a dedicated discussion on the Stride repository or Discord |
I tested on bepu impl( https://github.com/Nicogo1705/BepuPhysicIntegrationTest ), the problem has not occurred so far. |
Release Type: Official Release
Version: 4.2.0.2043
Platform(s): Windows
Describe the bug
Some rigidbody(as BodyA) sinks another kinetic rigidbody(as BodyB) if following conditions
To Reproduce
Steps to reproduce the behavior:
set friction as 0.5
here is my sample project: https://github.com/itn3000/StrideKinematicTest
Expected behavior
the sphere slides on box and does not sink to box
Screenshots
Log and callstacks
no logs.
Additional context
The text was updated successfully, but these errors were encountered: