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When I am trying to convert 1.6MB heic image ( taken from iPhone 11 ) into jpeg, it's taking a minimum of 6 secs ( on my iMac ). This is a little too slow for just 1 image.
Looking at the below code:
This particular line is taking about 6 seconds this.image_data = this.ctx.createImageData(w, h);
Is there a way to speed this up ?
CanvasDrawer.prototype.draw = function(image) {
**const start = Date.now();**
var w = image.get_width();
var h = image.get_height();
if (w != this.canvas.width || h != this.canvas.height ||
!this.image_data) {
this.canvas.width = w;
this.canvas.height = h;
if (w > document.body.clientWidth) {
addClass(this.container, "flexible-size");
this.container.style["padding-bottom"] = String(100 * (h / w)) + "%";
} else {
removeClass(this.container, "flexible-size");
this.container.style["padding-bottom"] = "";
}
_this.image_data = this.ctx.createImageData(w, h);_
**const millis = Date.now() - start;
console.log(`seconds elapsed = ${Math.floor(millis / 1000)}`);**
var image_data = this.image_data.data;
// Start with a white image.
for (var i=0; i<w*h; i++) {
image_data[i*4+3] = 255;
}
}
image.display(this.image_data, function(display_image_data) {
hide("decoding");
if (!display_image_data) {
show("error-format");
return;
}
show("container");
if (saveSupported) {
show("save-container");
} else {
hide("save-container");
}
if (window.requestAnimationFrame) {
this.pending_image_data = display_image_data;
window.requestAnimationFrame(function() {
if (this.pending_image_data) {
this.ctx.putImageData(this.pending_image_data, 0, 0);
this.pending_image_data = null;
}
}.bind(this));
} else {
this.ctx.putImageData(display_image_data, 0, 0);
}
}.bind(this));
};
Thank you,
Mandy
The text was updated successfully, but these errors were encountered:
Hey Team,
I am playing with the javascript version.
Using the library from here:
https://strukturag.github.io/libheif/libheif.js
When I am trying to convert 1.6MB heic image ( taken from iPhone 11 ) into jpeg, it's taking a minimum of 6 secs ( on my iMac ). This is a little too slow for just 1 image.
Looking at the below code:
This particular line is taking about 6 seconds
this.image_data = this.ctx.createImageData(w, h);
Is there a way to speed this up ?
Thank you,
Mandy
The text was updated successfully, but these errors were encountered: