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script.js
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script.js
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const playerName = document.querySelector(".player-name");
const submitButton = document.querySelector("button");
const games = document.querySelectorAll(".game-icon");
const playerPoints = document.querySelector(".player-points");
const computerPoints = document.querySelector(".computer-points");
const roundNumber = document.getElementById("round-number");
const result = document.querySelector(".result");
const resetBtn = document.getElementById("reset-btn");
let nameValue = "";
let playerGesture = "";
let playerScore = 0;
let computerScore = 0;
let round = 5;
let gameActive = true; // To control the game state
class Player {
constructor(name) {
this.name = name;
this.choice = null;
}
chooseGesture(gesture) {
this.choice = gesture;
}
}
class Game {
constructor() {
this.player = new Player(nameValue);
this.computer = new Player("Sheldon Cooper");
}
getRandomGesture() {
const gestures = ["rock", "paper", "scissors", "lizard", "spock"];
return gestures[Math.floor(Math.random() * gestures.length)];
}
determineWinner() {
const playerChoice = this.player.choice;
const computerChoice = this.computer.choice;
result.innerText = "";
showChoices(playerChoice, computerChoice);
switch (playerChoice) {
case "rock":
if (computerChoice === "paper" || computerChoice === "spock") {
computerScore++;
computerScoreFunc();
} else if (
computerChoice === "lizard" ||
computerChoice === "scissors"
) {
playerScore++;
playerScoreFunc();
} else {
result.innerText = "tie... go again";
}
break;
case "paper":
if (computerChoice === "scissors" || computerChoice === "lizard") {
computerScore++;
computerScoreFunc();
} else if (computerChoice === "rock" || computerChoice === "spock") {
playerScore++;
playerScoreFunc();
} else {
result.innerText = "tie... go again";
}
break;
case "scissors":
if (computerChoice === "rock" || computerChoice === "spock") {
computerScore++;
computerScoreFunc();
} else if (computerChoice === "paper" || computerChoice === "lizard") {
playerScore++;
playerScoreFunc();
} else {
result.innerText = "tie... go again";
}
break;
case "lizard":
if (computerChoice === "scissors" || computerChoice === "rock") {
computerScore++;
computerScoreFunc();
} else if (computerChoice === "paper" || computerChoice === "spock") {
playerScore++;
playerScoreFunc();
} else {
result.innerText = "tie... go again";
}
break;
case "spock":
if (computerChoice === "paper" || computerChoice === "lizard") {
computerScore++;
computerScoreFunc();
} else if (computerChoice === "rock" || computerChoice === "scissors") {
playerScore++;
playerScoreFunc();
} else {
result.innerText = "tie... go again";
}
break;
default:
throw new Error(
"Invalid choice. Please choose Rock, Paper, or Scissors."
);
}
}
}
const roundCounter = () => {
roundNumber.innerText = round;
};
const computerScoreFunc = () => {
computerPoints.innerText = `His score: ${computerScore}`;
};
const playerScoreFunc = () => {
playerPoints.innerText = `Your score: ${playerScore}`;
};
const showChoices = (playerChoice = "", computerChoice = "") => {
document.querySelector(
".player-choice"
).innerText = `Your choice: ${playerChoice}`;
document.querySelector(
".computer-choice"
).innerText = `His choice: ${computerChoice}`;
};
const annouceWinner = () => {
if (playerScore === computerScore) {
result.innerHTML = "game over! <span>it's a tie</span>";
} else if (playerScore > computerScore) {
result.innerHTML = `game over! <span>You wins! 🎉</span>`;
} else if (playerScore < computerScore) {
result.innerHTML = "game over <span>Sheldon wins! BAZINGA...</span>";
}
resetBtn.style.display = "block";
};
submitButton.addEventListener("click", (e) => {
e.preventDefault();
nameValue = document.getElementById("name").value.trim();
if (nameValue === "") {
alert("Please enter your name.");
return; // Stop execution if the name is empty
}
playerName.innerText = `name of the player: ${nameValue}`;
roundCounter();
document.querySelector(".match-box").style.display = "flex";
});
resetBtn.addEventListener("click", () => {
round = 5;
gameActive = true;
playerScore = 0;
computerScore = 0;
roundCounter();
computerScoreFunc();
playerScoreFunc();
showChoices();
result.innerHTML = "";
resetBtn.style.display = "none";
});
function handleClick(e) {
if (round > 0 && gameActive) {
round--;
roundCounter();
playerGesture = e.currentTarget.getAttribute("data-gesture");
const playGame = new Game();
try {
playGame.player.chooseGesture(playerGesture);
playGame.computer.chooseGesture(playGame.getRandomGesture());
const result = playGame.determineWinner();
console.log(result);
} catch (error) {
console.error(error.message);
} finally {
console.log("This round over!");
}
if (round === 0) {
gameActive = false;
annouceWinner();
}
}
}
games.forEach((game) => {
game.addEventListener("click", handleClick);
});