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If we add this header file to the project then we can call the GLFW 2.7 functions directly. A bunch of them are useful and are already cross platform.
If we can include the built in glfw.h I think that should be the way to do it though so I'm asking what the path to it is in the forums. It also might matter if Defold team has made changes to the GLFW 2.7 version I don't remember if they said they did or not, but we can still find with experimentation if features don't work as expected.
The text was updated successfully, but these errors were encountered:
Cool thing!!
http://www.glfw.org/GLFWReference27.pdf
http://www.glfw.org/GLFWUsersGuide27.pdf
glfw.h.zip
If we add this header file to the project then we can call the GLFW 2.7 functions directly. A bunch of them are useful and are already cross platform.
If we can include the built in glfw.h I think that should be the way to do it though so I'm asking what the path to it is in the forums. It also might matter if Defold team has made changes to the GLFW 2.7 version I don't remember if they said they did or not, but we can still find with experimentation if features don't work as expected.
The text was updated successfully, but these errors were encountered: