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Using existing GLFW 2.7 functions #36

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subsoap opened this issue Nov 10, 2017 · 1 comment
Closed

Using existing GLFW 2.7 functions #36

subsoap opened this issue Nov 10, 2017 · 1 comment

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@subsoap
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subsoap commented Nov 10, 2017

Cool thing!!

http://www.glfw.org/GLFWReference27.pdf
http://www.glfw.org/GLFWUsersGuide27.pdf

glfw.h.zip

2017-11-10 00_12_42-defold editor 2 0 - defos

If we add this header file to the project then we can call the GLFW 2.7 functions directly. A bunch of them are useful and are already cross platform.

If we can include the built in glfw.h I think that should be the way to do it though so I'm asking what the path to it is in the forums. It also might matter if Defold team has made changes to the GLFW 2.7 version I don't remember if they said they did or not, but we can still find with experimentation if features don't work as expected.

@subsoap
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subsoap commented Jan 9, 2018

Closing as we were warned to not use these.

@subsoap subsoap closed this as completed Jan 9, 2018
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