-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Turtle on wayland not working #266
Comments
I can confirm that your code as well as the official examples I tried from the repos don't run on Fedora |
A solution is to change the |
Ups I also had to comment the following lines out: turtle/src/renderer_server/main.rs Lines 117 to 118 in 0a30fd3
|
nah it's fine, I just coded the rust turtle with bevy |
In two days? not bad - I actually started to rewrite (or rather reinterpret) turtle in bevy - I did not deem it "ready" yet… If I interpret your repositories correctly it is the one to draw the snowflake? Would you be interested to help in a more general rewrite? If so I'd publish my status and you could give me feedback and contribute? If i recall correctly I had movement, turning, and circles, working (also animated) I was still working on filled shapes but they were also mostly working. I was hoping to do another sprint in August or so to get it polished a little and also to make it simpler to use, as turtle graphics are typically used by absolute beginners. |
I just made the repos readable for the public If you would like to join I'd move it to github for better visibility: https://git.teilgedanken.de/Rust/turtlers/ |
Your project, @enaut, is truly impressive. Although the repository I created was initially intended for my school homework, please feel free to utilize it for your own purposes. |
Tho @enaut, I dont understand why your are using such an old version of bevy ? |
The version of bevy matches the commit time - it was recent back then... I didn't have time to continue for a year. |
@enaut I made my own version (https://github.com/klownie/Burtle) of the bevy turtle but I dont see how we can setup bevy then run some commands before calling .run() for example being able to run the programme like this : fn main() { |
Yes that was one of the things that need more thought. I thought maybe the init stuff can be put into a macro creating all the extra things that beginners don't need. (like The other big issue is that turtle is not "finished" meaning when coding for example a hangman game the turtle graphics should be able to react to the inputs... so a |
ok figured out how to fix it im just stupid |
Here is the implementation of turtle in rust with a script example: https://github.com/klownie/Burtle |
I'm running a code using turtle and it seems to not compile because of a Wayland issue I'm guessing.
I'm using arch with newm-atha-git as the wm.
kernel : 6.3.5-zen1-1-zen
with no NVIDIA drivers running.
here's code :
here is error traceback :
The text was updated successfully, but these errors were encountered: