You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
reward active play with clickable bonuses every so often. these should be worthwhile, but not mandatory. for comparison, cookie clicker without the get-lucky upgrade seems about right, maybe a bit too low; cookie clicker with fcfs/eldeer/lucky-frenzys makes activity mandatory for progression.
we already reward activity pretty heavily with non-increasing costs/exponential growth. This might be unnecessary.
shouldn't introduce these early on. maybe not until after first reset - meh, it could be earlier than that. first nest?
The text was updated successfully, but these errors were encountered:
let's move this up in priority. lategame revolves around careful use of injects right now, since they're the only source of compounding, since compounding is so crazy powerful, and since larvae are the bottleneck for so many things. basically if you misuse your injects you're hosed, and that's not fun - let's design this as an alternative/complement to injects for lategame progression.
lore: raid rival swarm. or, discover wild brood?
use the favicon graphic for the clickable thingy that appears on screen
possible bonuses on click:
capture larvae: larvae *= 1.1. cap gains at 10000 seconds (3 hours) of larvae production?
so, useful bank capped at 30 hours? seems low... not sure.
this is the important one that changes lategame progression
...need more. compounding for other units?
maybe another larvae-compounding variation, with lower gains, higher cap. ex. larvae *= 1.03, cap at 50000 seconds. tradeoffs in how much to bank!
actually, let's not do this at all. This encourages activity, but it also encourages botting. activity's not really a problem, and "careful use of injects" will soon be less of a problem since their cost won't increase:
reward active play with clickable bonuses every so often. these should be worthwhile, but not mandatory. for comparison, cookie clicker without the get-lucky upgrade seems about right, maybe a bit too low; cookie clicker with fcfs/eldeer/lucky-frenzys makes activity mandatory for progression.
we already reward activity pretty heavily with non-increasing costs/exponential growth. This might be unnecessary.
shouldn't introduce these early on. maybe not until after first reset - meh, it could be earlier than that. first nest?
The text was updated successfully, but these errors were encountered: