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"golden cookies" - activity rewards #18

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erosson opened this issue Aug 27, 2014 · 2 comments
Closed

"golden cookies" - activity rewards #18

erosson opened this issue Aug 27, 2014 · 2 comments
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@erosson
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erosson commented Aug 27, 2014

reward active play with clickable bonuses every so often. these should be worthwhile, but not mandatory. for comparison, cookie clicker without the get-lucky upgrade seems about right, maybe a bit too low; cookie clicker with fcfs/eldeer/lucky-frenzys makes activity mandatory for progression.

we already reward activity pretty heavily with non-increasing costs/exponential growth. This might be unnecessary.

shouldn't introduce these early on. maybe not until after first reset - meh, it could be earlier than that. first nest?

@erosson erosson modified the milestones: 1.0, eventually Aug 31, 2014
@erosson erosson modified the milestones: 0.1.x, eventually Sep 5, 2014
@erosson
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erosson commented Sep 5, 2014

let's move this up in priority. lategame revolves around careful use of injects right now, since they're the only source of compounding, since compounding is so crazy powerful, and since larvae are the bottleneck for so many things. basically if you misuse your injects you're hosed, and that's not fun - let's design this as an alternative/complement to injects for lategame progression.

  • lore: raid rival swarm. or, discover wild brood?
  • use the favicon graphic for the clickable thingy that appears on screen
  • possible bonuses on click:
    • capture larvae: larvae *= 1.1. cap gains at 10000 seconds (3 hours) of larvae production?
      • so, useful bank capped at 30 hours? seems low... not sure.
      • this is the important one that changes lategame progression
    • ...need more. compounding for other units?
    • maybe another larvae-compounding variation, with lower gains, higher cap. ex. larvae *= 1.03, cap at 50000 seconds. tradeoffs in how much to bank!

@erosson
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erosson commented Sep 8, 2014

actually, let's not do this at all. This encourages activity, but it also encourages botting. activity's not really a problem, and "careful use of injects" will soon be less of a problem since their cost won't increase:

http://www.reddit.com/r/swarmsim/comments/2frtef/upcoming_inject_larvae_changes_cost_no_longer/

@erosson erosson closed this as completed Sep 8, 2014
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