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Scripted range labels are often wrong #41

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matanlurey opened this issue Sep 17, 2019 · 1 comment
Closed

Scripted range labels are often wrong #41

matanlurey opened this issue Sep 17, 2019 · 1 comment

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@matanlurey
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matanlurey commented Sep 17, 2019

Describe the bug
When using a range bubble (i.e. often for attacking or otherwise checking range), the range "bubble" that appears over other units often mis-reports (i.e. is clearly outside of range 3, but says "3" anyway).


I am adding Lacks Details, as I would like to see more information, if necessary, in which cases this happens (is it seemingly random, is it based on terrain height, is it certain models, etc), and Severity: Major, as, combined with #3, it makes range checks rather difficult and time consuming.

@nashjaee mentioned #3 is less relevant if we can fix this one.

@aldaranmoses
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My opponent had this the other night with Leia. see attached image
20191027230140_1

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