OpenGL rendering of PointClouds (2X speedup) #558
Merged
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Hi,
working on another plugin (that I will submit soon) I figured out that we may use a more modern OpenGl API as described here:
https://cognitivewaves.wordpress.com/opengl-vbo-shader-vao/
I decided to try it on a plugin that I know well that display a lot of points, i.e. PointCloud2.
On my machine, under heavy load (Velodyne points with buffer size 10), the CPU usage is halved.
I also took the opportunity to use C++11 range-loops here and there.
Cheers
Davide